| Issue Date | Title | Author(s) | Type |
1 | 2025 | The potential use of immersive virtual environments for collecting and archiving heritage gameplay activities in digital libraries | Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
2 | 2024 | The curriculum design in design education: An inquiry of challenges and implications in Hong Kong | Lam, Yan Yan ; Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
3 | 2024 | Social virtual reality as a solution for aging services and gerontology: Understanding the older adults’ acceptance of virtual reality applications | Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
4 | 2023 | Learning game innovations in immersive game environments: a factor analytic study of students' learning inventory in virtual reality | Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
5 | 2023 | A co-design process with artificial intelligence: A brief discussion on the use of AI in creative industries | Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
6 | 2023 | Advergames for children's health education and communication practices | Lee, Pui Yuen ; Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
7 | 2022 | Rethinking the knowledge transfer process through the use of metaverse: A qualitative study of organizational learning approach for remote workplace | Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
8 | 2021 | Using virtual reality for professional training practices: exploring the factors of applying stereoscopic 3D technologies in knowledge transfer | Prof. LAU Kung Wong, Nick ; Lee, Pui Yuen | Peer Reviewed Journal Article |
9 | 2021 | Investigating designers’ Professional Identity: A Proposed Framework for Management | Lee, Pui Yuen ; Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
10 | 2020 | Distrust in organization-client relationships in the social media era | Lee, Pui Yuen ; Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
11 | 2019 | A Collective Organization Learning Model for Organizational Development | Prof. LAU Kung Wong, Nick ; Lee, Pui Yuen ; Chung, Yan Yi | Peer Reviewed Journal Article |
12 | 2019 | Shopping in Virtual Reality: A Study on Consumers’ Shopping Experience in a Stereoscopic Virtual Reality | Prof. LAU Kung Wong, Nick ; Lee, Pui Yuen | Peer Reviewed Journal Article |
13 | 2019 | From an ‘Idea Generator’ to a ‘Solution Facilitator’: A Study of the Changing Roles of Advertising Professionals in the Social Media Marketing Era | Lee, Pui Yuen ; Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
14 | 2019 | Exploring the use of a stereoscopic 360 degree learning environment for business education | Prof. LAU Kung Wong, Nick ; Lee, P. W. | Peer Reviewed Journal Article |
15 | 2018 | A new triadic creative role for advertising industry: a study of creatives’ role identity in the rise of social media advertising | Lee, P. Y. ; Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |
16 | 2018 | 360 degree immersive videos: a way to improve organizational learning practices | Prof. LAU Kung Wong, Nick ; Lee, Pui Yuen ; He, Min Ying | Peer Reviewed Journal Article |
17 | 2018 | How technology affects our ways of shopping? A historical analysis on the use of technologies in retailing | Prof. LAU Kung Wong, Nick ; Lee, Pui Yuen | Peer Reviewed Journal Article |
18 | 2018 | Designing interactive fashion shows: Innovating through multisensory simulations | Prof. LAU Kung Wong, Nick ; Lee, Vincie Pui Yuen | Peer Reviewed Journal Article |
19 | 2017 | Doing textiles experiments in game-based virtual reality: A design of the stereoscopic chemical laboratory (SCL) for textiles education | Prof. LAU Kung Wong, Nick ; Kan, Chi Wai ; Lee,Pui Yuen | Peer Reviewed Journal Article |
20 | 2016 | Understanding creativity competency for organizational learning: A study of employees’ assumptions on creativity competency in creative industry | Prof. LAU Kung Wong, Nick | Peer Reviewed Journal Article |