Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/9993
Title: A digital games design for children health promotion and education in Hong Kong
Authors: Lee, P. Y. 
Dr. LAU Kung Wong 
Issue Date: 2018
Publisher: Association for Computing Machinery
Source: Lee, P. Y., & Lau, K. W. (2018). A digital games design for children health promotion and education in Hong Kong. In ICIEI (Ed.). ICIEI '18: Proceedings of the 3rd international conference on information and education innovations. 3rd International Conference on Information and Education Innovations, London United Kingdom (pp.1-5). Association for Computing Machinery.
Conference: The 3rd International Conference on Information and Education Innovations 
Abstract: Children health promotion and education relies currently on school promotion and mass media. With the increasing popularity of youngsters' digital game playing phenomenon, a growing possibility of utilizing educational games (Serious Games) for health promotion and education has become promising. Prior research have anticipated that serious games can be a powerful channel that can benefit the young generation, not only for entertainment, but also for communicating health values to change their behaviors in reality. This project investigated the communication design and effects of serious games for promoting and educating health concept with children. Two studies were conducted in this research. In Study 1, the research team investigated how public health message was assimilated into serious games, which affect the health behaviors of children. In Study 2, the team investigated the effects of the serious games on children through a between-group experiment. A 'pre-test/post-test control group' experiment with 180 primary school children in Hong Kong (aged 9 to 12) was conducted. The findings has showed the use of serious games is promising in deliver health promotion and education to children. The result also contribute to academic, professional and educational values for serious game design, health promotion and education.
Type: Conference Paper
URI: http://hdl.handle.net/20.500.11861/9993
ISBN: 9781450364409
DOI: https://doi.org/10.1145/3234825.3234826
Appears in Collections:Journalism & Communication - Publication

Show full item record

Google ScholarTM

Impact Indices

Altmetric

PlumX

Metrics


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.