Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.11861/8825
Title: | Gamifying and mobilising social enquiry-based learning in authentic outdoor environments |
Authors: | Jong, Morris Siu Yung Chan, To Prof. HUE Ming Tak Tam, Vincent W. L. |
Issue Date: | 2018 |
Source: | Educational Technology & Society, 2018, Vol. 21(4), pp. 277-292. |
Journal: | Educational Technology & Society |
Abstract: | There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current learning and teaching practices in school education. Leveraging the context-aware mobile technology and student-centred learning theories, we have developed a mobile application, Gamified Authentic Mobile Enquiry in Society (GAMES), to support students in conducting authentic outdoor enquiry-based learning in social humanities education. This paper reports the quasi-experimental study in which we evaluated the learning effectiveness of GAMES in terms of supporting students’ knowledge construction, in comparison with the conventional outdoor enquiry-based learning approach. It involved a total of 559 Grade-10 students from top, middle, and bottom academic-banding schools. Results indicated that, compared to the conventional approach, GAMES had different degrees of positive effects on the high, moderate, and low academic-achieving participants. This study not only provides grounds for a wider adoption of GAMES in social humanities education, but also makes a contribution to empirical evidence in the field by designing, implementing and evaluating gamified mobile learning in authentic outdoor contexts. |
Type: | Peer Reviewed Journal Article |
URI: | http://hdl.handle.net/20.500.11861/8825 |
ISSN: | 1436-4522 1176-3647 |
Appears in Collections: | Counselling and Psychology - Publication |
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