Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/8825
Title: Gamifying and mobilising social enquiry-based learning in authentic outdoor environments
Authors: Jong, Morris Siu Yung 
Chan, To 
Prof. HUE Ming Tak 
Tam, Vincent W. L. 
Issue Date: 2018
Source: Educational Technology & Society, 2018, Vol. 21(4), pp. 277-292.
Journal: Educational Technology & Society 
Abstract: There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current learning and teaching practices in school education. Leveraging the context-aware mobile technology and student-centred learning theories, we have developed a mobile application, Gamified Authentic Mobile Enquiry in Society (GAMES), to support students in conducting authentic outdoor enquiry-based learning in social humanities education. This paper reports the quasi-experimental study in which we evaluated the learning effectiveness of GAMES in terms of supporting students’ knowledge construction, in comparison with the conventional outdoor enquiry-based learning approach. It involved a total of 559 Grade-10 students from top, middle, and bottom academic-banding schools. Results indicated that, compared to the conventional approach, GAMES had different degrees of positive effects on the high, moderate, and low academic-achieving participants. This study not only provides grounds for a wider adoption of GAMES in social humanities education, but also makes a contribution to empirical evidence in the field by designing, implementing and evaluating gamified mobile learning in authentic outdoor contexts.
Type: Peer Reviewed Journal Article
URI: http://hdl.handle.net/20.500.11861/8825
ISSN: 1436-4522
1176-3647
Appears in Collections:Counselling and Psychology - Publication

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