Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.11861/8825
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jong, Morris Siu Yung | en_US |
dc.contributor.author | Chan, To | en_US |
dc.contributor.author | Prof. HUE Ming Tak | en_US |
dc.contributor.author | Tam, Vincent W. L. | en_US |
dc.date.accessioned | 2024-01-10T08:44:28Z | - |
dc.date.available | 2024-01-10T08:44:28Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | Educational Technology & Society, 2018, Vol. 21(4), pp. 277-292. | en_US |
dc.identifier.issn | 1436-4522 | - |
dc.identifier.issn | 1176-3647 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.11861/8825 | - |
dc.description.abstract | There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current learning and teaching practices in school education. Leveraging the context-aware mobile technology and student-centred learning theories, we have developed a mobile application, Gamified Authentic Mobile Enquiry in Society (GAMES), to support students in conducting authentic outdoor enquiry-based learning in social humanities education. This paper reports the quasi-experimental study in which we evaluated the learning effectiveness of GAMES in terms of supporting students’ knowledge construction, in comparison with the conventional outdoor enquiry-based learning approach. It involved a total of 559 Grade-10 students from top, middle, and bottom academic-banding schools. Results indicated that, compared to the conventional approach, GAMES had different degrees of positive effects on the high, moderate, and low academic-achieving participants. This study not only provides grounds for a wider adoption of GAMES in social humanities education, but also makes a contribution to empirical evidence in the field by designing, implementing and evaluating gamified mobile learning in authentic outdoor contexts. | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartof | Educational Technology & Society | en_US |
dc.title | Gamifying and mobilising social enquiry-based learning in authentic outdoor environments | en_US |
dc.type | Peer Reviewed Journal Article | en_US |
item.fulltext | No Fulltext | - |
crisitem.author.dept | Department of Counselling & Psychology | - |
Appears in Collections: | Counselling and Psychology - Publication |
Page view(s)
26
Last Week
0
0
Last month
checked on Dec 20, 2024
Google ScholarTM
Impact Indices
PlumX
Metrics
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.