Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/7861
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dc.contributor.authorProf. LAU Kung Wong, Nicken_US
dc.date.accessioned2023-05-23T09:42:33Z-
dc.date.available2023-05-23T09:42:33Z-
dc.date.issued2015-
dc.identifier.citationMetaverse Creativity, 2015, 5(1), 85-102.en_US
dc.identifier.issn2040-3550-
dc.identifier.issn2040-3569-
dc.identifier.urihttp://hdl.handle.net/20.500.11861/7861-
dc.description.abstractAlthough some other cognitive approaches in creativity have argued that creativity development happens only in disembodied minds, a creative learning environment plays an essential role in facilitating the creative thinking process of learners. This article studied the use of virtual reality and multi-user domains for higher creativity education, particularly with regard to creative thinking. It reports the establishment of a virtual environment, ‘Learners’ Café’, and an educational web blog for tertiary learners in Hong Kong. The importance of constructing a virtual community for hyper-learning is also explored in this article.en_US
dc.language.isoenen_US
dc.relation.ispartofMetaverse Creativityen_US
dc.titleEstablishing a Creative Learning Community in Immersive Virtual Environment for Ubiquitous Learningen_US
dc.typePeer Reviewed Journal Articleen_US
dc.identifier.doi10.1386/mvcr.5.1.85_1-
item.fulltextNo Fulltext-
crisitem.author.deptDepartment of Applied Data Science-
Appears in Collections:Applied Data Science - Publication
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