Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/7859
DC FieldValueLanguage
dc.contributor.authorDr. LAU Kung Wongen_US
dc.contributor.authorLee, Pui Yuenen_US
dc.date.accessioned2023-05-23T09:31:57Z-
dc.date.available2023-05-23T09:31:57Z-
dc.date.issued2012-
dc.identifier.citationInteractive Learning Environments, 2012, 23(1), 3-18.en_US
dc.identifier.issn1049-4820-
dc.identifier.urihttp://hdl.handle.net/20.500.11861/7859-
dc.description.abstractThis paper discusses the roles of simulation in creativity education and how to apply immersive virtual environments to enhance students’ learning experiences in university, through the provision of interactive simulations. An empirical study of a simulated virtual reality was carried out in order to investigate the effectiveness of providing virtual simulation to enrich students’ learning experiences. The researchers found that virtual reality can possibly enhance students’ learning experiences by providing them with a heuristic and highly interactive simulated virtual environment. Being explorative and fun are essential parts of students’ learning experiences in virtual reality. This paper suggests that educators create stimulated virtual learning environments, for example game-like environments, to help students develop positive learning behaviors in the learning process.en_US
dc.language.isoenen_US
dc.relation.ispartofInteractive Learning Environmentsen_US
dc.titleThe use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideasen_US
dc.typePeer Reviewed Journal Articleen_US
dc.identifier.doi10.1080/10494820.2012.745426-
item.fulltextNo Fulltext-
crisitem.author.deptDepartment of Journalism & Communication-
Appears in Collections:Journalism & Communication - Publication
Show simple item record

SCOPUSTM   
Citations

106
checked on Jan 3, 2024

Page view(s)

21
checked on Jan 3, 2024

Google ScholarTM

Impact Indices

Altmetric

PlumX

Metrics


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.