Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/7849
Title: The impacts of gamification designs on consumer purchase: A use and gratification theory perspective
Authors: Che, Tong 
Peng, Yaoyao 
Dr. ZHOU Qiang 
Dickey, Alissa 
Lai, Fujun 
Issue Date: 2023
Source: Electronic Commerce Research and Applications, 2023, vol. 59, article no. 101268.
Journal: Electronic Commerce Research and Applications 
Abstract: Gamification design in e-commerce ecosystems has developed rapidly, attracting scholars' and managers' attention. The E-commerce ecosystem includes multiple players, including buyers, sellers and platforms. Therefore, it is important to investigate the impact of platform gamification design on purchase behavior and explore the underlying impact mechanisms. Based on self-determination theory, three types of gamification design features (i.e., goals, personalization, and interaction) were identified and found to produce different motivational incentives among users, which satisfied consumers' needs of competence, autonomy, and socializing. Further, a structural model based on the use and gratification theory is proposed to explain the mechanism underlying the impact of gamification design on consumer purchase behavior. Data were collected and analyzed using Mplus, and theoretical and practical implications were identified.
Type: Peer Reviewed Journal Article
URI: http://hdl.handle.net/20.500.11861/7849
ISSN: 1567-4223
1873-7846
DOI: 10.1016/j.elerap.2023.101268
Appears in Collections:Business Administration - Publication

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