Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/7166
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dc.contributor.authorDr. LEE Tin Yun, Philipen_US
dc.contributor.authorChau, Michaelen_US
dc.contributor.authorLui, Richard Wing Cheungen_US
dc.date.accessioned2022-06-20T08:12:12Z-
dc.date.available2022-06-20T08:12:12Z-
dc.date.issued2021-
dc.identifier.citationJournal of Computer Information Systems, 2021, vol. 61(4), pp. 383-394.en_US
dc.identifier.issn0887-4417-
dc.identifier.issn2380-2057-
dc.identifier.urihttp://hdl.handle.net/20.500.11861/7166-
dc.description.abstractThis paper proposes that challenge, an orthogonal game attribute, can be used to improve game effectiveness. The results of our study suggest that attitude toward challenge should be considered when we tune challenge in the serious game for better learning results. A significant moderating role of attitude toward challenge is found in the relationship between challenge and self-efficacy. Investigating from the perspective of game attributes together with players’ attitude toward the attributes is a good approach to improving game design. Our approach of game improvement is a clear, explicit and one-to-one approach to relate game attributes and attitudes toward them.en_US
dc.language.isoenen_US
dc.relation.ispartofJournal of Computer Information Systemsen_US
dc.titleThe role of attitude toward challenge in serious game designen_US
dc.typePeer Reviewed Journal Articleen_US
dc.identifier.doi10.1080/08874417.2019.1692258-
item.fulltextNo Fulltext-
crisitem.author.deptDepartment of Economics and Finance-
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