Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/6968
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dc.contributor.authorDr. KWOK Pak Ki, Alexen_US
dc.contributor.authorYan, Mianen_US
dc.contributor.authorDeng, Xin Haien_US
dc.contributor.authorChen, Xiao Yuen_US
dc.contributor.authorHuang, Ying Tingen_US
dc.date.accessioned2022-03-25T02:29:12Z-
dc.date.available2022-03-25T02:29:12Z-
dc.date.issued2022-
dc.identifier.citationComputer Applications in Engineering Education, 2022.en_US
dc.identifier.issn1061-3773-
dc.identifier.urihttp://hdl.handle.net/20.500.11861/6968-
dc.description.abstractVirtual reality (VR) learning is still a new challenge in the e-learning domain. This paper is one of the early studies bringing forward the concept of learning 5S principles (a core technique in Industrial Engineering) using VR and performed an exploratory qualitative study in an undergraduate course to discover factors that would facilitate or hinder students from accepting this idea—learning 5S principles using VR. Four factors and 14 subfactors were identified based on 47 valid responses. They were human attributes, human–machine interaction, technology characteristics, and training contents. The results should help teachers, schools, VR device manufacturers to understand the benefits and challenges of teaching 5S principles using VR.en_US
dc.language.isoenen_US
dc.relation.ispartofComputer Applications in Engineering Educationen_US
dc.titleExploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate courseen_US
dc.typePeer Reviewed Journal Articleen_US
dc.identifier.doi10.1002/cae.22503-
item.fulltextNo Fulltext-
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