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Gamification of flipped classroom: FIBER vs. G-FIBER
Date Issued
2021
Publisher
IEEE
ISBN
9781665428590
9781665428606
ISSN
2766-2144
2766-2128
Citation
Jong, Morris Siu-Yung, Chen, Gaowei, Tam, Vincent W. L., Hue, Ming Tak, Chen, Mengyuan & Weng, Xiaojing (2021). Gamification of flipped classroom: FIBER vs. G-FIBER. In Lee, Lap-Kei, Wang, Fu Lee, Kato, Yukari, Hui, Yan Keung & Sato, Shinichi (Eds.). 2021 international symposium on educational technology (ISET). 2021 International Symposium on Educational Technology (ISET), Tokai, Nagoya, Japan (pp. 270-274). IEEE.
Type
Conference Paper
Abstract
Our previous work, FIBER (Flipped Issue-Based Enquiry Ride), is a pedagogical framework to integrate FC (Flipped Classroom) into the process of issue-based enquiry learning for social humanities education. This paper presents our recent work, G-FIBER (Gamified-FIBER), in which we have re-worked on FIBER with the infusion of gamified learning. In the evaluative study (with 72 high-school students in Hong Kong), we showed the pedagogical effectiveness of G-FIBER was significantly higher than FIBER’s, with a medium-to-large effect size. This re-work contributes to the field with evidence for grounding more future studies on the crossover between FC and gamified learning for advancing students’ learning in school education.
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