Options
An augmented reality installation to metaphorically represent the causes, manifestations, and consequences of school bullying in East Asia
Date Issued
2024
ISBN
9781925553550
Citation
Liu, C., Cheuk, C. S., & Cassinelli, A. (2024). An augmented reality installation to metaphorically represent the causes, manifestations, and consequences of school bullying in East Asia. In Sade, G., Brown, A., Barclay, L., Seevink, J., Tyurina, A., & Wright, R. (Eds.). Proceedings of the 29th International Symposium on Electronic Arts: Volume 1: Academic paper. ISEA2024, Meanjin (Brisbane), Australia (pp. 459-466). ISEA.
URI
Type
Conference Paper
Abstract
This article discusses the contributing factors, manifestations, and consequences of school bullying in East Asia. Moreover, this article delineates our creation of an interactive Augmented Reality (AR) artwork that conveys the aforementioned discoveries metaphorically. We elaborated on the design of game mechanisms that enable players to experience emotions that many East Asian parents felt, which foster a deeper reflection of the school bullying in East Asia. These emotions experienced by East Asian parents include feelings of frustration and anxiety that arise from financial constraints, as well as a sense of powerlessness when they have no choice but to pressure their children to succeed in the national college entrance exam. Lastly, we present a novel approach to AR storytelling: visualize the inner feelings of individuals affected by traumas through both the design of the virtual component
and the arrangement of the actual location where the trauma happened.
Loading...
Availability at HKSYU Library

