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A study on the impact of involvement in violent online game and self-control on Hong Kong young adult's psychological well-being
Date Issued
2018
Publisher
Singapore: Springer
Series/Report no.
Educational Communications and Technology Yearbook;
ISBN
9789811088957
Citation
In Deng, L., Ma, W. W. K., & Fong, C. W. R. (Eds.) (2018). New media for educational change: Selected papers from HKAECT 2018 International Conference (p. 165-174). Singapore: Springer.
Type
Conference Paper
Abstract
In the recent era, online gaming has been integrated into the modern culture. With a gadget, it is very handy to get access to any online game. Among different types of online game playing, violent online game has grown to be a prevailing entertainment around the globe. This study aims to examine the relationship between Hong Kong young adults' involvement in online violent game and psychological well-being, the relationship between self-control and psychological well-being, as well as the moderating role of self-control in the relationship between involvement in online violent game and psychological well-being. To answer this question, 718 respondents were invited to fill in a questionnaire. Results have demonstrated that there is a significant negative relationship between young adults' involvement in online violent game and psychological well-being and a significant positive relationship between self-control and psychological well-being. It was also found that participants with higher levels of self-control had higher levels of psychological well-being as compared to those with lower levels of self-control. Implication of the findings was discussed.
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