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A preliminary study on the relationship between memory and transition abilities in 2D and 3D contexts
Author(s)
Date Issued
2026
Citation
Hung, W. F., Lo, L. Y., Choy, Y. T., & Liu, H. (25 Mar 2026). A preliminary study on the relationship between memory and transition abilities in 2D and 3D contexts. The 16th Asian Conference on Psychology & the Behavioral Sciences (ACP2026), Tokyo, Japan.
Type
Conference Paper
Abstract
The exploration of the transition between 2D and 3D perception has gained attention in both academic and practical contexts, with memorization identified as a crucial factor. This preliminary study investigated how 2D and 3D memorization impacted the efficiency of
transitioning between these domains in a gaming context. Forty participants were recruited and divided into gamers and non-gamers, who memorized routes in a Minecraft maze presented in both 2D and 3D formats. Initially, participants were given different routes and
asked to remember and reproduce them in the same 2D or 3D context (i.e., memorization tasks). Afterward, they were given a different set of routes and required to remember and reproduce in a different context (i.e., transition tasks). The results revealed that gamers
outperformed non-gamers across all tasks. Notably, while both 2D and 3D memory performance correlated with navigation tasks in nongamers, gamers showed a distinct pattern in which 3D memorization correlated only with 3D-to-2D transitions, and 2D memorization with 2D-to-3D transitions. This suggests that route memorization is adequate for the gamers to reproduce the route between dimensions effectively, whereas non-gamers require both the memorization of the routes and the where the path is currently reproduced to succeed in transition tasks. The findings indicate differing transition abilities based on gaming experience and highlight the need for further neurological research to understand how memorization influences navigational transitions.
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