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Esports development ecosystem in Hong Kong: An application of a systems thinking literacy approach
Author(s)
Date Issued
2025
Journal
ISSN
0261-4367
1466-4496
Citation
Leisure Studies, 2025, vol. 44(3), pp. 449-466.
Type
Peer Reviewed Journal Article
Abstract
Academic debates have focused on whether esports should be classified as sport. To contribute to building a healthier esports industry, this study developed a holistic framework for examining the strengths and weaknesses of esports development in Hong Kong with a systems thinking literacy approach. By applying a systems thinking literacy approach, the ecosystem framework considered the interactions between the six macro systems: the technological system, social system, policy and legal system, education system, nongovernmental organisations system, and economic system (specifically, the esports industry). Hong Kong has a competitive advantage in information and communications technology infrastructure and a strong potential market for esports, but needs to improve the social image of esports, to implement policies to support the industry, to strengthen the education system, and to address a series of industry issues. Implications on esports ecosystem at international level are also discussed.
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