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Virtual reality based cognitive behavioral therapy for social anxiety-driven depression among youths: A randomized controlled trial = 基於虛擬現實的認知行爲治療對社交焦慮型抑鬱青少年的效果研究:一項隨機對照實驗
Principal Investigator
Department
Grant Awarding Body
Research Grants Council
Grant Type
Faculty Development Scheme
Project Code
UGC/FDS15/H14/24
Amount Awarded
HK$805,376
Funding Year
2024-2025
Duration of the Project
24 months
Status
Ongoing
Abstract
Background: Youth depression is becoming a serious issue in Hong Kong, with many secondary school and college students showing signs of depression. One of the main causes is social anxiety, which makes it even harder to treat. Traditional therapies like cognitive behavioral therapy (CBT) are helpful but may not fully address the deep-rooted fears that prevent young people from participating in important therapeutic activities.
Method: This study will test the effectiveness of a new approach using virtual reality (VR) to deliver CBT for social anxiety-driven depression in Hong Kong youths. 90 participants aged 15–24, who struggle with depression and find social situations challenging, will take part in the study. They will go through four VR sessions, each lasting 60 minutes, which simulate different social scenarios based on a well-known model of social anxiety. Progress will be measured before treatment, after the sessions, and three months later using specific questionnaires.
Research Questions: The study aims to find out if using VR can significantly reduce depression and social anxiety symptoms after the treatment and during follow-ups. It will also look at whether this VR approach is a cost-effective way to manage this type of depression.
Expected Outcomes and Implications: It is expected that the VR treatment will effectively reduce symptoms of depression and social anxiety in participants, with lasting benefits three months after the sessions. If successful, this approach could provide a more engaging, affordable, and scalable option compared to traditional therapies. The results could have a big impact on how we approach youth mental health care, encouraging the use of innovative technology in treatment and influencing future research, clinical practice, and policy-making in Hong Kong and beyond.
Method: This study will test the effectiveness of a new approach using virtual reality (VR) to deliver CBT for social anxiety-driven depression in Hong Kong youths. 90 participants aged 15–24, who struggle with depression and find social situations challenging, will take part in the study. They will go through four VR sessions, each lasting 60 minutes, which simulate different social scenarios based on a well-known model of social anxiety. Progress will be measured before treatment, after the sessions, and three months later using specific questionnaires.
Research Questions: The study aims to find out if using VR can significantly reduce depression and social anxiety symptoms after the treatment and during follow-ups. It will also look at whether this VR approach is a cost-effective way to manage this type of depression.
Expected Outcomes and Implications: It is expected that the VR treatment will effectively reduce symptoms of depression and social anxiety in participants, with lasting benefits three months after the sessions. If successful, this approach could provide a more engaging, affordable, and scalable option compared to traditional therapies. The results could have a big impact on how we approach youth mental health care, encouraging the use of innovative technology in treatment and influencing future research, clinical practice, and policy-making in Hong Kong and beyond.
