Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.11861/8895
Title: | Motivational profile and knowledge creation in eSports: Examining the roles of mutualistic co-presence |
Authors: | Dr. KONG Siu Lung, Joseph Kwok, Chi-Wai Ron Dr. LAI Gabriel Dr. LAW Chui Chui, Monica |
Issue Date: | 2024 |
Source: | Internet Research, 2024. |
Journal: | Internet Research |
Abstract: | Purpose Research on knowledge creation within eSports learning is scarce. This study extends the understanding of competition-oriented collaborative learning in eSports by examining the relationship between the dynamics of knowledge creation modes and the continuum of the motivational profile, along with the moderating effects of mutualistic co-presence therein. Design/methodology/approach Participants were recruited from the community of massively multiplayer online gamers (MMOGs). Through a quantitative survey, their motivations (i.e. self-extrinsic, self-intrinsic, peer-extrinsic and peer-intrinsic motivations), knowledge creation involvements (i.e. internalization, externalization, combination and socialization) and perception of mutualistic benefit of self and peers were captured for hypothesis testing. Findings Significant and positive direct relationships were observed between four motivations and four knowledge creation modes. The mutualistic co-presence positively moderated the positive relationship between the self-extrinsic, peer-extrinsic and peer-intrinsic motivations and socialization. When mutualistic self-benefit were outweighed, peer-extrinsic motivated gamers became less likely to perform internalization, whereas self-extrinsic and peer-extrinsic motivated gamers were less likely to perform combination. Originality/value This study is among the first to rationalize the relationship between motivational profile and the dynamics of knowledge creation in eSports learning. The conceptualization of the new construct – mutualistic co-presence – using the ecological concept of symbiosis is uncommon in prior literature. The findings also demonstrate that the four modes of knowledge creation in eSports learning are continuous and interwoven; they can be initiated at any point and do not necessarily occur in a specific sequence. |
Type: | Peer Reviewed Journal Article |
URI: | http://hdl.handle.net/20.500.11861/8895 |
ISSN: | 1066-2243 |
DOI: | 10.1108/INTR-05-2022-0388 |
Appears in Collections: | Business Administration - Publication |
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