Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.11861/8886
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jong, Morris Siu Yung | en_US |
dc.contributor.author | Chen, Gaowei | en_US |
dc.contributor.author | Tam, Vincent W. L. | en_US |
dc.contributor.author | Prof. HUE Ming Tak | en_US |
dc.contributor.author | Chen, Mengyuan | en_US |
dc.contributor.author | Weng, Xiaojing | en_US |
dc.date.accessioned | 2024-01-12T03:07:02Z | - |
dc.date.available | 2024-01-12T03:07:02Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | Jong, Morris Siu-Yung, Chen, Gaowei, Tam, Vincent W. L., Hue, Ming Tak, Chen, Mengyuan & Weng, Xiaojing (2021). Gamification of flipped classroom: FIBER vs. G-FIBER. In Lee, Lap-Kei, Wang, Fu Lee, Kato, Yukari, Hui, Yan Keung & Sato, Shinichi (Eds.). 2021 international symposium on educational technology (ISET). 2021 International Symposium on Educational Technology (ISET), Tokai, Nagoya, Japan (pp. 270-274). IEEE. | en_US |
dc.identifier.isbn | 9781665428590 | - |
dc.identifier.isbn | 9781665428606 | - |
dc.identifier.issn | 2766-2144 | - |
dc.identifier.issn | 2766-2128 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.11861/8886 | - |
dc.description.abstract | Our previous work, FIBER (Flipped Issue-Based Enquiry Ride), is a pedagogical framework to integrate FC (Flipped Classroom) into the process of issue-based enquiry learning for social humanities education. This paper presents our recent work, G-FIBER (Gamified-FIBER), in which we have re-worked on FIBER with the infusion of gamified learning. In the evaluative study (with 72 high-school students in Hong Kong), we showed the pedagogical effectiveness of G-FIBER was significantly higher than FIBER’s, with a medium-to-large effect size. This re-work contributes to the field with evidence for grounding more future studies on the crossover between FC and gamified learning for advancing students’ learning in school education. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.title | Gamification of flipped classroom: FIBER vs. G-FIBER | en_US |
dc.type | Conference Paper | en_US |
dc.relation.conference | 2021 International Symposium on Educational Technology (ISET) | en_US |
dc.identifier.doi | 10.1109/ISET52350.2021.00064 | - |
item.fulltext | No Fulltext | - |
crisitem.author.dept | Department of Counselling & Psychology | - |
Appears in Collections: | Counselling and Psychology - Publication |
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