Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.11861/7247
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Dr. LEE Tin Yun, Philip | en_US |
dc.contributor.author | Lui, Richard Wing Cheung | en_US |
dc.contributor.author | Chau, Michael | en_US |
dc.contributor.author | Tsin, Hing Yan Bosco | en_US |
dc.date.accessioned | 2022-09-06T02:09:02Z | - |
dc.date.available | 2022-09-06T02:09:02Z | - |
dc.date.issued | 2022 | - |
dc.identifier.citation | Information Technology & People, 2022, vol. 36(3), pp. 1179-1199. | en_US |
dc.identifier.issn | 0959-3845 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.11861/7247 | - |
dc.description.abstract | Purpose This study examines how contributors with different achievement goals participate under the influence of two common motivators/demotivators on crowdsourcing platforms, namely system design features and task nature. Design/methodology/approach A free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks. Findings The results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks. Research limitations/implications Contributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks. Practical implications Management is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems. Originality/value The study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation. | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartof | Information Technology & People | en_US |
dc.title | Exploring the effects of different achievement goals on contributor participation in crowdsourcing | en_US |
dc.type | Peer Reviewed Journal Article | en_US |
dc.identifier.doi | 10.1108/ITP-08-2020-0583 | - |
item.fulltext | No Fulltext | - |
crisitem.author.dept | Department of Economics and Finance | - |
Appears in Collections: | Economics and Finance - Publication |
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