Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/7247
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dc.contributor.authorDr. LEE Tin Yun, Philipen_US
dc.contributor.authorLui, Richard Wing Cheungen_US
dc.contributor.authorChau, Michaelen_US
dc.contributor.authorTsin, Hing Yan Boscoen_US
dc.date.accessioned2022-09-06T02:09:02Z-
dc.date.available2022-09-06T02:09:02Z-
dc.date.issued2022-
dc.identifier.citationInformation Technology & People, 2022, vol. 36(3), pp. 1179-1199.en_US
dc.identifier.issn0959-3845-
dc.identifier.urihttp://hdl.handle.net/20.500.11861/7247-
dc.description.abstractPurpose This study examines how contributors with different achievement goals participate under the influence of two common motivators/demotivators on crowdsourcing platforms, namely system design features and task nature. Design/methodology/approach A free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks. Findings The results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks. Research limitations/implications Contributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks. Practical implications Management is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems. Originality/value The study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation.en_US
dc.language.isoenen_US
dc.relation.ispartofInformation Technology & Peopleen_US
dc.titleExploring the effects of different achievement goals on contributor participation in crowdsourcingen_US
dc.typePeer Reviewed Journal Articleen_US
dc.identifier.doi10.1108/ITP-08-2020-0583-
item.fulltextNo Fulltext-
crisitem.author.deptDepartment of Economics and Finance-
Appears in Collections:Economics and Finance - Publication
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