Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/2652
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dc.contributor.author林詠雅-
dc.date.accessioned2012-09-21T06:38:22Z-
dc.date.available2012-09-21T06:38:22Z-
dc.date.issued2011en
dc.identifier.urihttp://hdl.handle.net/20.500.11861/2652-
dc.descriptionCover title.en
dc.description"26 April, 2011"en
dc.descriptionThesis (B.A.) -- Hong Kong Shue Yan University, 2011.en
dc.descriptionIncludes bibliographical references (leaf 29).en
dc.description29 leavesen
dc.description.sponsorshipDepartment of English Language & Literature-
dc.language.isoengen
dc.subject.lcshComputer games Social aspects.en
dc.subject.lcshVirtual reality.en
dc.titleBridging virtual reality and hyperreality : how video games influence our perception of sight, body and identityen
dc.title.alternativeHow video games influence our perception of sight, body and identity.en
dc.typeThesis-
dc.type.dcmitypeTexten
crisitem.author.deptDepartment of English Language & Literature-
crisitem.author.facultyFaculty of Arts-
dc.description.thesisnameBachelor of Arts in English-
dc.description.thesislevelDegree-
dc.description.thesisdisciplineEnglish Language & Literature-
item.fulltextWith Fulltext-
Appears in Collections:English Language & Literature - Theses
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