Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.11861/2652
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 林詠雅 | - |
dc.date.accessioned | 2012-09-21T06:38:22Z | - |
dc.date.available | 2012-09-21T06:38:22Z | - |
dc.date.issued | 2011 | en |
dc.identifier.uri | http://hdl.handle.net/20.500.11861/2652 | - |
dc.description | Cover title. | en |
dc.description | "26 April, 2011" | en |
dc.description | Thesis (B.A.) -- Hong Kong Shue Yan University, 2011. | en |
dc.description | Includes bibliographical references (leaf 29). | en |
dc.description | 29 leaves | en |
dc.description.sponsorship | Department of English Language & Literature | - |
dc.language.iso | eng | en |
dc.subject.lcsh | Computer games Social aspects. | en |
dc.subject.lcsh | Virtual reality. | en |
dc.title | Bridging virtual reality and hyperreality : how video games influence our perception of sight, body and identity | en |
dc.title.alternative | How video games influence our perception of sight, body and identity. | en |
dc.type | Thesis | - |
dc.type.dcmitype | Text | en |
crisitem.author.dept | Department of English Language & Literature | - |
crisitem.author.faculty | Faculty of Arts | - |
dc.description.thesisname | Bachelor of Arts in English | - |
dc.description.thesislevel | Degree | - |
dc.description.thesisdiscipline | English Language & Literature | - |
item.fulltext | With Fulltext | - |
Appears in Collections: | English Language & Literature - Theses |
Files in This Item:
File | Description | Size | Format | |
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91020526.pdf | 1.19 MB | Adobe PDF | View/Open |
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