Dr. KWOK Pak Ki, AlexAlexDr. KWOK Pak KiYan, MianMianYanDeng, Xin HaiXin HaiDengChen, Xiao YuXiao YuChenHuang, Ying TingYing TingHuang2022-03-252022-03-252022Computer Applications in Engineering Education, 2022, vol. 30(4), pp. 1072-1085.1061-3773http://hdl.handle.net/20.500.11861/6968Virtual reality (VR) learning is still a new challenge in the e-learning domain. This paper is one of the early studies bringing forward the concept of learning 5S principles (a core technique in Industrial Engineering) using VR and performed an exploratory qualitative study in an undergraduate course to discover factors that would facilitate or hinder students from accepting this idea—learning 5S principles using VR. Four factors and 14 subfactors were identified based on 47 valid responses. They were human attributes, human–machine interaction, technology characteristics, and training contents. The results should help teachers, schools, VR device manufacturers to understand the benefits and challenges of teaching 5S principles using VR.en5S TrainingExploratory Qualitative StudyIndustrial EngineeringTechnology AcceptanceVirtual RealityExploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate coursePeer Reviewed Journal Article10.1002/cae.22503