Jong, Morris Siu YungMorris Siu YungJongChen, GaoweiGaoweiChenTam, Vincent W. L.Vincent W. L.TamProf. HUE Ming TakChen, MengyuanMengyuanChenWeng, XiaojingXiaojingWeng2024-01-122024-01-122021Jong, Morris Siu-Yung, Chen, Gaowei, Tam, Vincent W. L., Hue, Ming Tak, Chen, Mengyuan & Weng, Xiaojing (2021). Gamification of flipped classroom: FIBER vs. G-FIBER. In Lee, Lap-Kei, Wang, Fu Lee, Kato, Yukari, Hui, Yan Keung & Sato, Shinichi (Eds.). 2021 international symposium on educational technology (ISET). 2021 International Symposium on Educational Technology (ISET), Tokai, Nagoya, Japan (pp. 270-274). IEEE.978166542859097816654286062766-21442766-2128http://hdl.handle.net/20.500.11861/8886Our previous work, FIBER (Flipped Issue-Based Enquiry Ride), is a pedagogical framework to integrate FC (Flipped Classroom) into the process of issue-based enquiry learning for social humanities education. This paper presents our recent work, G-FIBER (Gamified-FIBER), in which we have re-worked on FIBER with the infusion of gamified learning. In the evaluative study (with 72 high-school students in Hong Kong), we showed the pedagogical effectiveness of G-FIBER was significantly higher than FIBER’s, with a medium-to-large effect size. This re-work contributes to the field with evidence for grounding more future studies on the crossover between FC and gamified learning for advancing students’ learning in school education.enFlipped ClassroomLearning ProcessSchool EducationSocial EducationGames For LearningExperimental GroupFirst AuthorInter-RaterActive LearningLearning TaskKnowledge AcquisitionSocietal IssuesExpression in PhaseLearning Management SystemConstruction PhaseReflection PhaseGamification of flipped classroom: FIBER vs. G-FIBERConference Paper10.1109/ISET52350.2021.00064