Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.11861/7874
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dc.contributor.authorDr. LAU Kung Wongen_US
dc.date.accessioned2023-05-25T06:37:42Z-
dc.date.available2023-05-25T06:37:42Z-
dc.date.issued2012-
dc.identifier.citationJournal of Design Research, 2012, 10(3), 170-188en_US
dc.identifier.issn1748-3050-
dc.identifier.issn1569-1551-
dc.identifier.urihttp://hdl.handle.net/20.500.11861/7874-
dc.description.abstractThis paper is going to discuss and report the design students’ learning experiences in creativity education within virtual reality. The development of virtual reality in education and training are discussed as well as the important roles of designing students’ learning experience are explored respectively. Based on an empirical qualitative research in virtual reality, three directional approaches for further studies are identified: 1. creating environmental stimulation to facilitate students’ creative thinking 2. developing a game-like virtual learning environment to enhance students’ learning experience 3. using avatars as role-playing simulation to develop students’ creative-friendly learning behaviour.en_US
dc.language.isoenen_US
dc.relation.ispartofJournal of Design Researchen_US
dc.titleA study of students’ virtual learning experiences in creativity training in design education: An empirical research in a shared virtual realityen_US
dc.typePeer Reviewed Journal Articleen_US
dc.identifier.doi10.1504/JDR.2012.047922-
item.fulltextNo Fulltext-
crisitem.author.deptDepartment of Journalism & Communication-
Appears in Collections:Journalism & Communication - Publication
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